////////////////////////////////////////////////////////////////////////////////
// FILE: CreateAHeroGameData.inc (SYSTEM) //////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////


//-----------------------CreateAHero------------------
#define M_CREATE_A_HERO_ATTRIBUTE_MULTIPLIER						1
#define M_CREATE_A_HERO_COMMAND_POINT_COST						50

#define M_CREATE_A_HERO_VISION_RANGE								150
#define M_SHROUD_CLEAR_CREATE_A_HERO								100	

#define M_CREATE_A_HERO_BUILDCOST									2000
#define M_CREATE_A_HERO_BUILDTIME									30
#define M_CREATE_A_HERO_HEALTH									800 	//1000


#define M_CREATE_A_HERO_FIREBALL_DMG_LVL_1						400
#define M_CREATE_A_HERO_FIREBALL_DMG_LVL_2						800
#define M_CREATE_A_HERO_FIREBALL_DMG_LVL_3						1200

#define M_CREATE_A_HERO_FIREBALL_RADIUS_LVL_1						30.0
#define M_CREATE_A_HERO_FIREBALL_RADIUS_LVL_2						45.0
#define M_CREATE_A_HERO_FIREBALL_RADIUS_LVL_3						60.0


#define	M_CREATE_A_HERO_LVL1_EXP_AWARD 							40
#define	M_CREATE_A_HERO_LVL2_EXP_AWARD 							50
#define	M_CREATE_A_HERO_LVL3_EXP_AWARD 							60
#define	M_CREATE_A_HERO_LVL4_EXP_AWARD 							70
#define	M_CREATE_A_HERO_LVL5_EXP_AWARD 							80
#define	M_CREATE_A_HERO_LVL6_EXP_AWARD 							90
#define	M_CREATE_A_HERO_LVL7_EXP_AWARD 							100
#define	M_CREATE_A_HERO_LVL8_EXP_AWARD 							120
#define	M_CREATE_A_HERO_LVL9_EXP_AWARD 							150
#define	M_CREATE_A_HERO_LVL10_EXP_AWARD 							200

#define	M_CREATE_A_HERO_LVL2_EXP_NEEDED 							100	//  100
#define	M_CREATE_A_HERO_LVL3_EXP_NEEDED 							200 	//  200
#define	M_CREATE_A_HERO_LVL4_EXP_NEEDED 							300 	//  400
#define	M_CREATE_A_HERO_LVL5_EXP_NEEDED 							400 	//  600
#define	M_CREATE_A_HERO_LVL6_EXP_NEEDED 							500 	//  800
#define	M_CREATE_A_HERO_LVL7_EXP_NEEDED 							700 	// 1000
#define	M_CREATE_A_HERO_LVL8_EXP_NEEDED 							900 	// 1200
#define	M_CREATE_A_HERO_LVL9_EXP_NEEDED 							1100 	// 1600
#define	M_CREATE_A_HERO_LVL10_EXP_NEEDED 							1400 	// 2000

#define M_CREATE_A_HERO_PREATTACKDELAY 							1000
#define M_CREATE_A_HERO_DELAYBETWEENSHOTS 						1250
#define M_CREATE_A_HERO_FIRINGDURATION 							1400
#define	M_CREATE_A_HERO_DAMAGE								150	// 200 turned this up a little because animations slowed down...
#define	M_CREATE_A_HERO_OLOG_DAMAGE								125	// 200 turned this up a little because animations slowed down...

#define M_CREATE_A_HERO_MOUNTED_PREATTACKDELAY 					700
#define M_CREATE_A_HERO_MOUNTED_DELAYBETWEENSHOTS					800
#define M_CREATE_A_HERO_MOUNTED_FIRINGDURATION 					800
#define	M_CREATE_A_HERO_MOUNTED_DAMAGE							35

#define	M_CREATE_A_HERO_BALL_LIGHTNING_DAMAGE_L1					250		//Doubled - half fire, half magic
#define	M_CREATE_A_HERO_BALL_LIGHTNING_DAMAGE_L2					500
#define	M_CREATE_A_HERO_BALL_LIGHTNING_DAMAGE_L3					1000

#define	M_CREATE_A_HERO_BALL_LIGHTNING_RANGE						350
#define	M_CREATE_A_HERO_BALL_LIGHTNING_START_RANGE				290

#define	M_CREATE_A_HERO_PHASER_RANGE								200
#define M_CREATE_A_HERO_LIGHTBLAST_CAST_RANGE						180		// need to be a little less that the M_CREATE_A_HERO_PHASER_RANGE range.
#define	M_CREATE_A_HERO_LIGHTBLAST_L1_DAMAGE						1000		// 1000
#define	M_CREATE_A_HERO_LIGHTBLAST_L2_DAMAGE						2000		// 1000
#define	M_CREATE_A_HERO_LIGHTBLAST_L3_DAMAGE						3000	// 1000

#define	M_CREATE_A_HERO_FORCE_PUSH_DAMAGE_L1						80
#define	M_CREATE_A_HERO_FORCE_PUSH_RANGE_L1						100

#define	M_CREATE_A_HERO_FORCE_PUSH_DAMAGE_L2						150
#define	M_CREATE_A_HERO_FORCE_PUSH_RANGE_L2						150

#define	M_CREATE_A_HERO_FORCE_PUSH_DAMAGE_L3						250
#define	M_CREATE_A_HERO_FORCE_PUSH_RANGE_L3						200

#define M_CREATE_A_HERO_WORD_OF_DOOM_START_RANGE					250
#define M_CREATE_A_HERO_FIREBALL_RANGE							300

#define M_CREATE_A_HERO_INVULNERABILITY_MODIFIER					0% FORCE CRUSH SLASH PIERCE SIEGE STRUCTURAL FLAME HEALING WATER PENALTY FALLING TOPPLING REFLECTED PASSENGER MAGIC CHOP HERO SPECIALIST URUK HERO_RANGED FLY_INTO LOGICAL_FIRE CAVALRY CAVALRY_RANGED POISON

#define	M_CREATE_A_HERO_CRIPPLE_RANGED_DO_POWER_RANGE				330
#define	M_CREATE_A_HERO_CRIPPLE_RANGED_RANGE						350

#define M_CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L1					500 //400
#define M_CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L1					600
#define M_CREATE_A_HERO_CRIPPLE_DURATION_L1						10000

#define M_CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L2					1000 //400
#define M_CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L2					1200
#define M_CREATE_A_HERO_CRIPPLE_DURATION_L2						20000

#define M_CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L3					1500 //400
#define M_CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L3					1800
#define M_CREATE_A_HERO_CRIPPLE_DURATION_L3						30000

#define M_CREATE_A_HERO_CRIPPLE_RANGED_DAMAGE_L4					2000 //400
#define M_CREATE_A_HERO_CRIPPLE_MELEE_DAMAGE_L4					2400
#define M_CREATE_A_HERO_CRIPPLE_DURATION_L4						40000

//	Attach Spy
#define M_CREATE_A_HERO_SPY_DO_POWER_RANGE_L1						600
#define M_CREATE_A_HERO_SPY_RANGE_L1							610
#define M_CREATE_A_HERO_SPY_VISION_RANGE_L1						400				// The amount we can see
#define M_CREATE_A_HERO_SPY_SHROUD_RANGE_L1						400				// the amount we clear.
#define M_CREATE_A_HERO_SPY_LIFETIME_L1							60000

#define M_CREATE_A_HERO_SPY_DO_POWER_RANGE_L2						600
#define M_CREATE_A_HERO_SPY_RANGE_L2							610
#define M_CREATE_A_HERO_SPY_VISION_RANGE_L2						800				// The amount we can see
#define M_CREATE_A_HERO_SPY_SHROUD_RANGE_L2						800				// the amount we clear.

#define M_CREATE_A_HERO_SPY_OBJECT_FILTER							ANY +INFANTRY +CAVALRY +MONSTER +HERO

#define M_CREATE_A_HERO_WORD_OF_POULTRY_OBJECT_FILTER				NONE +INFANTRY -HERO ENEMIES NEUTRAL -IsengardRamCrew -MordorRamCrew -DwarvenBattleWagonAxeThrower -DwarvenBattleWagonMenOfDale -DwarvenBattleWagonPhalanx -MordorHaradrimArcherMumakil

#define M_CREATE_A_HERO_WORD_OF_POULTRY_RANGE_L1 					300
#define M_CREATE_A_HERO_WORD_OF_POULTRY_RADIUS_L1					50

#define M_CREATE_A_HERO_WORD_OF_POULTRY_RANGE_L2 					400
#define M_CREATE_A_HERO_WORD_OF_POULTRY_RADIUS_L2					100

#define M_CREATE_A_HERO_REPLACEMENT_OBJECT_LIFETIME 				10000

//	Oil Fire Level 1
#define M_CREATE_A_HERO_SPILL_OIL_RADIUS_L1						10
#define M_CREATE_A_HERO_SPILL_OIL_AMOUNT_L1						100
#define M_CREATE_A_HERO_SPILL_OIL_MINMAXBURNRATE_L1				30
#define M_CREATE_A_HERO_SPILL_OIL_MAX_RESISTANCE_L1				0

#define M_CREATE_A_HERO_IGNITE_OIL_RADIUS_L1						15
#define M_CREATE_A_HERO_IGNITE_OIL_AMOUNT_L1						30

#define M_CREATE_A_HERO_OIL_DRUM_LIFETIME_L1						10000
#define M_CREATE_A_HERO_OIL_FIRE_DELAY_L1							20

#define M_CREATE_A_HERO_OIL_BREADCRUMB_SPACING_L1					20
#define M_CREATE_A_HERO_OIL_BREADCRUMB_LIFETIME_L1				60000

//	Oil Fire Level 2
#define M_CREATE_A_HERO_SPILL_OIL_RADIUS_L2						20
#define M_CREATE_A_HERO_SPILL_OIL_AMOUNT_L2						200
#define M_CREATE_A_HERO_SPILL_OIL_MINMAXBURNRATE_L2				40
#define M_CREATE_A_HERO_SPILL_OIL_MAX_RESISTANCE_L2				0

#define M_CREATE_A_HERO_IGNITE_OIL_RADIUS_L2						20
#define M_CREATE_A_HERO_IGNITE_OIL_AMOUNT_L2						40

#define M_CREATE_A_HERO_OIL_DRUM_LIFETIME_L2						20000
#define M_CREATE_A_HERO_OIL_FIRE_DELAY_L2							20

#define M_CREATE_A_HERO_OIL_BREADCRUMB_SPACING_L2					20
#define M_CREATE_A_HERO_OIL_BREADCRUMB_LIFETIME_L2				120000

//	Oil Fire Level 3
#define M_CREATE_A_HERO_SPILL_OIL_RADIUS_L3						30
#define M_CREATE_A_HERO_SPILL_OIL_AMOUNT_L3						500
#define M_CREATE_A_HERO_SPILL_OIL_MINMAXBURNRATE_L3				50
#define M_CREATE_A_HERO_SPILL_OIL_MAX_RESISTANCE_L3				0

#define M_CREATE_A_HERO_IGNITE_OIL_RADIUS_L3						30
#define M_CREATE_A_HERO_IGNITE_OIL_AMOUNT_L3						50

#define M_CREATE_A_HERO_OIL_DRUM_LIFETIME_L3						30000
#define M_CREATE_A_HERO_OIL_FIRE_DELAY_L3							20

#define M_CREATE_A_HERO_OIL_BREADCRUMB_SPACING_L3					20
#define M_CREATE_A_HERO_OIL_BREADCRUMB_LIFETIME_L3				180000

//	Howl of Rage
#define	M_CREATE_A_HERO_HOWL_OF_RAGE_RADIUS_L1					75
#define	M_CREATE_A_HERO_HOWL_OF_RAGE_RADIUS_L2					112
#define	M_CREATE_A_HERO_HOWL_OF_RAGE_RADIUS_L3					150

//	Infernal
#define M_CREATE_A_HERO_INFERNAL_RANGE							100

//	Fire Bomb
#define M_CREATE_A_HERO_FIRE_BOMB_PREATTACKDELAY					3000		// long, as per spec.
#define M_CREATE_A_HERO_FIRE_BOMB_RANDOM_PREATTACK				750
#define M_CREATE_A_HERO_FIRE_BOMB_SCATTER_RADIUS					20.0
#define M_CREATE_A_HERO_FIRE_BOMB_HIT_PERCENTAGE					20

#define M_CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L1				150
#define M_CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L1					160
#define M_CREATE_A_HERO_FIRE_BOMB_DAMAGE_L1						200
#define M_CREATE_A_HERO_FIRE_BOMB_RADIUS_L1						25

#define M_CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L2				200
#define M_CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L2					210
#define M_CREATE_A_HERO_FIRE_BOMB_DAMAGE_L2						400
#define M_CREATE_A_HERO_FIRE_BOMB_RADIUS_L2						50

#define M_CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L3				250
#define M_CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L3					260
#define M_CREATE_A_HERO_FIRE_BOMB_DAMAGE_L3						700
#define M_CREATE_A_HERO_FIRE_BOMB_RADIUS_L3						75

#define M_CREATE_A_HERO_FIRE_BOMB_DO_POWER_RANGE_L4				300
#define M_CREATE_A_HERO_FIRE_BOMB_ATTACK_RANGE_L4					310
#define M_CREATE_A_HERO_FIRE_BOMB_DAMAGE_L4						1000
#define M_CREATE_A_HERO_FIRE_BOMB_RADIUS_L4						100

//	Coerce
#define M_CREATE_A_HERO_COERCE_RANGE_L1							200
#define M_CREATE_A_HERO_COERCE_RADIUS_L1							60

#define M_CREATE_A_HERO_COERCE_RANGE_L2							300
#define M_CREATE_A_HERO_COERCE_RADIUS_L2							90

#define M_CREATE_A_HERO_COERCE_RANGE_L3							400
#define M_CREATE_A_HERO_COERCE_RADIUS_L3							120

//	Steal Money
#define M_CREATE_A_HERO_STEAL_MONEY_DELAYBETWEENSHOTS				1000
#define M_CREATE_A_HERO_STEAL_MONEY_PREATTACKDELAY				500
#define M_CREATE_A_HERO_STEAL_MONEY_FIRINGDURATION				1000
#define M_CREATE_A_HERO_STEAL_MONEY_AMOUNT_L1						1000
#define M_CREATE_A_HERO_STEAL_MONEY_AMOUNT_L2						2000
#define M_CREATE_A_HERO_STEAL_MONEY_AMOUNT_L3						4000
#define M_CREATE_A_HERO_STEAL_MONEY_OBJECT_FILTER					NONE +GondorFarm +MordorSlaughterHouse +MordorLumberMill +IsengardLumberMill +IsengardFurnace +ElvenMallornTree +DwarvenMineShaft +WildMineShaft +WildLumberMill +AngmarMill
#define M_CREATE_A_HERO_STEAL_MONEY_DO_POWER_RANGE				150
#define M_CREATE_A_HERO_STEAL_MONEY_RANGE							160

//	Assassin
#define M_CREATE_A_HERO_ASSASSIN_DELAYBETWEENSHOTS				1000
#define M_CREATE_A_HERO_ASSASSIN_PREATTACKDELAY					500
#define M_CREATE_A_HERO_ASSASSIN_FIRINGDURATION					1000

#define M_CREATE_A_HERO_ASSASSIN_DAMAGE_L1						2000
#define M_CREATE_A_HERO_ASSASSIN_DAMAGE_L2						4000
#define M_CREATE_A_HERO_ASSASSIN_DAMAGE_L3						7000
#define M_CREATE_A_HERO_ASSASSIN_DAMAGE_L4						10000

#define M_CREATE_A_HERO_ASSASSIN_RANGE							40
#define M_CREATE_A_HERO_ASSASSIN_DO_POWER_RANGE					30
#define M_CREATE_A_HERO_ASSASSIN_OBJECT_FILTER					NONE +HERO -MordorBalrog -SummonedDragon -SummonedDragonJH1 -MordorWitchKingOnFellBeast -MordorFellBeast -Drogoth -GondorGwaihir -GondorGwaihir_Summoned -ElvenFortressEagle -SpellBookDragonStrikeDragon

//	Rain of Arrows
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_DO_POWER_RANGE				320
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_RANGE						400

#define M_CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_TARGET_L1		1
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_BURST_L1			3
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_MAX_SHOTS_L1				50
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_DAMAGE_L1					50

#define M_CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_TARGET_L2		1
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_BURST_L2			5
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_MAX_SHOTS_L2				60
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_DAMAGE_L2					100

#define M_CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_TARGET_L3		1
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_SHOTS_PER_BURST_L3			7
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_MAX_SHOTS_L3				70
#define M_CREATE_A_HERO_RAIN_OF_ARROWS_DAMAGE_L3					150

//	Healing
#define M_CREATE_A_HERO_HEALING_AMOUNT_L1							0.5
#define M_CREATE_A_HERO_HEALING_RADIUS_L1							1

#define M_CREATE_A_HERO_HEALING_AMOUNT_L2							0.5
#define M_CREATE_A_HERO_HEALING_RADIUS_L2							100

//	Arrow Bonus
#define M_CREATE_A_HERO_ARROW_BONUS_DAMAGE_L1						25
#define M_CREATE_A_HERO_ARROW_BONUS_RADIUS_L1						0.0

#define M_CREATE_A_HERO_ARROW_BONUS_DAMAGE_L2						25
#define M_CREATE_A_HERO_ARROW_BONUS_RADIUS_L2						0.0

#define M_CREATE_A_HERO_ARROW_BONUS_DAMAGE_L3						25
#define M_CREATE_A_HERO_ARROW_BONUS_RADIUS_L3						0.0

#define M_CREATE_A_HERO_ARROW_BONUS_DAMAGE_L4						25
#define M_CREATE_A_HERO_ARROW_BONUS_RADIUS_L4						0.0

//	Summon Familiar
#define M_CREATE_A_HERO_FAMILIAR_MAX_HEALTH						5000
#define M_CREATE_A_HERO_FAMILIAR_MAX_HEALTH_DAMAGED				2000

#define M_CREATE_A_HERO_SUMMON_FAMILIAR_CURSOR_RADIUS				100.0

#define M_CREATE_A_HERO_SUMMON_FAMILIAR_RADIUS_L1					100.0
#define M_CREATE_A_HERO_SUMMON_FAMILIAR_LIFETIME_L1				60000
#define M_CREATE_A_HERO_SUMMON_FAMILIAR_RECHARGE_L1				180000

#define M_CREATE_A_HERO_SUMMON_FAMILIAR_RADIUS_L2					200.0
#define M_CREATE_A_HERO_SUMMON_FAMILIAR_RECHARGE_L2				160000

#define M_CREATE_A_HERO_SUMMON_FAMILIAR_RADIUS_L3					400.0
#define M_CREATE_A_HERO_SUMMON_FAMILIAR_RECHARGE_L3				140000

//	Axe Throw
#define M_CREATE_A_HERO_AXE_THROW_DO_POWER_RANGE					175
#define M_CREATE_A_HERO_AXE_THROW_RANGE							185

#define M_CREATE_A_HERO_AXE_THROW_RECHARGE_L1						110000
#define M_CREATE_A_HERO_AXE_THROW_DAMAGE_L1						400

#define M_CREATE_A_HERO_AXE_THROW_RECHARGE_L2						100000
#define M_CREATE_A_HERO_AXE_THROW_DAMAGE_L2						800

#define M_CREATE_A_HERO_AXE_THROW_RECHARGE_L3						90000
#define M_CREATE_A_HERO_AXE_THROW_DAMAGE_L3						1200

//	Earth Shaker
#define M_CREATE_A_HERO_EARTH_SHAKER_DAMAGE_L1					150
#define M_CREATE_A_HERO_EARTH_SHAKER_RADIUS_L1					150
#define M_CREATE_A_HERO_EARTH_SHAKER_META_AMOUNT_L1				40
#define M_CREATE_A_HERO_EARTH_SHAKER_META_RADIUS_L1				300

#define M_CREATE_A_HERO_EARTH_SHAKER_DAMAGE_L2					300
#define M_CREATE_A_HERO_EARTH_SHAKER_RADIUS_L2					200
#define M_CREATE_A_HERO_EARTH_SHAKER_META_AMOUNT_L2				60
#define M_CREATE_A_HERO_EARTH_SHAKER_META_RADIUS_L2				400

#define M_CREATE_A_HERO_EARTH_SHAKER_DAMAGE_L3					450
#define M_CREATE_A_HERO_EARTH_SHAKER_RADIUS_L3					250
#define M_CREATE_A_HERO_EARTH_SHAKER_META_AMOUNT_L3				80
#define M_CREATE_A_HERO_EARTH_SHAKER_META_RADIUS_L3				500

//	Leap
#define M_CREATE_A_HERO_LEAP_DAMAGE_L1							200
#define M_CREATE_A_HERO_LEAP_DAMAGE_L2							500

//	Sapper
#define M_CREATE_A_HERO_SAPPER_DO_POWER_RANGE						15
#define M_CREATE_A_HERO_SAPPER_RANGE								30

#define M_CREATE_A_HERO_SAPPER_RADIUS_L1							50
#define M_CREATE_A_HERO_SAPPER_DAMAGE_L1							100
#define M_CREATE_A_HERO_SAPPER_DAMAGE_STRUCTURAL_L1				500

#define M_CREATE_A_HERO_SAPPER_RADIUS_L2							100
#define M_CREATE_A_HERO_SAPPER_DAMAGE_L2							200
#define M_CREATE_A_HERO_SAPPER_DAMAGE_STRUCTURAL_L2				1000

#define M_CREATE_A_HERO_SAPPER_RADIUS_L3							200
#define M_CREATE_A_HERO_SAPPER_DAMAGE_L3							300
#define M_CREATE_A_HERO_SAPPER_DAMAGE_STRUCTURAL_L3				1500

//	Bombard
#define M_CREATE_A_HERO_BOMBARD_COUNT_L1							4
#define M_CREATE_A_HERO_BOMBARD_COUNT_L2							8
#define M_CREATE_A_HERO_BOMBARD_COUNT_L3							16

#define M_CREATE_A_HERO_BOMBARD_RADIUS_L1							100
#define M_CREATE_A_HERO_BOMBARD_RADIUS_L2							150
#define M_CREATE_A_HERO_BOMBARD_RADIUS_L3							200

//	True Sight
#define M_CREATE_A_HERO_TRUE_SIGHT_DURATION						180000

//	Berserker Rage
#define M_CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L1					50%
#define M_CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L1				150%

#define M_CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L2					45%
#define M_CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L2				175%

#define M_CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L3					40%
#define M_CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L3				200%

#define M_CREATE_A_HERO_BERSERKER_RAGE_ARMOR_L4					35%
#define M_CREATE_A_HERO_BERSERKER_RAGE_DAMAGE_MULT_L4				225%

//	Battle Rage
#define M_CREATE_A_HERO_BATTLE_RAGE_ARMOR_L1						50%
#define M_CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L1				150%

#define M_CREATE_A_HERO_BATTLE_RAGE_ARMOR_L2						40%
#define M_CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L2				175%

#define M_CREATE_A_HERO_BATTLE_RAGE_ARMOR_L3						30%
#define M_CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L3				200%

#define M_CREATE_A_HERO_BATTLE_RAGE_ARMOR_L4						20%
#define M_CREATE_A_HERO_BATTLE_RAGE_DAMAGE_MULT_L4				225%

//	Spawn tornado
#define M_CREATE_A_HERO_TORNADO_LIFETIME_L1						10000
#define M_CREATE_A_HERO_TORNADO_LIFETIME_L2						20000
#define M_CREATE_A_HERO_TORNADO_LIFETIME_L3						30000

//	Clear Garrison
#define M_CREATE_A_HERO_CLEAR_GARRISON_DAMAGE						100

//	Conquer
#define M_CREATE_A_HERO_CONQUER_OBJECT_FILTER		NONE +STRUCTURE -CASTLE_KEEP -LINKED_TO_FLAG -BarrowWightLair -CaveTrollLair -FireDrakeLair -MoriarGoblinLair -SpiderLair -WargLair

//	Summon reinforcements
#define M_CREATE_A_HERO_REINFORCEMENT_LIFETIME					90000
